Thursday, June 17, 2010

Rate this deck should i bring to regionals?

i am thinking about bringing this to regionals what should i use and not use. plz rate.



monsters:



1x enishi



2x shogun shien



3x zanji



2x nisashi



2x yariza



2x yaichi



2x irou



2x kamon



1x grandmaster (all i have right now)



1x cardtrooper



2x cyber dragon



magics:



3x reinforcements of the army



2x shrink



2x ebon steed



1x heavy



1x MST



2x lightning vortex



2x warrior returning alive



traps:



2x sakuretsu



1x mirror force



1x torrential tribute



1x ceasefire



1x compulsory evacuation device



Rate this deck should i bring to regionals?

if you are trying to make a six samuri deck u will hav to make it make it a full on six samuri deck because six samuries effects only work when you hav a six samuri on your side of the feild so u hav a greater chance and no dont take this deck to regionals try and make a theme e.g earth, warrior, gladiator beast. and then work ur way throw you hav preety good traps and a few good spells so yay also add a grand mole cyber dragon and sangan to your deck they are very good cards on locking your opponent HOPE THIS WORKS!



Rate this deck should i bring to regionals?

use 3x grandmaster. if you don%26#039;t have %26#039;em, don%26#039;t use the deck. seriously, six samurai do NOT work with only 1 grandmaster. it makes the whole deck work.



-2 ebon steed



-1 nisashi



-2 yariza



+2 spirit of the six samurai



+1 morphing jar



+2 grandmaster



spirit of the six samurai is good draw power. morphing jar will refill your hand. grandmaster is a staple in the deck.



-1 reinforcement of the army (this card is only allowed at 2 per deck)



-2 ebon steed



-2 vortex



ebon steed is bad. vortex isn%26#039;t good since you%26#039;re often burning your whole hand on swarming.



+2 cunning of the six samurai - good card when used properly. can bring back the same monster you sent, so you can use yaichi effect twice, 5600 dmg with nisashi.. etc.



+1 smashing ground



+1 brain control



+1 fissure



you need easy monster removal.



-1 ceasefire



-1 compulsory



-2 sakuretsu



+1 call of the haunted



+3 bottomless trap hole



bottomless trap hole is chainable to many things. also, it rfgs the monster, not just killing it.



ceasefire and compulsory aren%26#039;t good traps. ceasefire is only good in burn decks, and compulsory isn%26#039;t even used anywhere.



oh yeah, and ignore the above answerer, you do NOT need to make it full-on. summon six samurai, special summon grandmaster, and you have its effect ready to go.

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